“The trainers just have species and levels, but the leaders have custom movesets.” “I did the gyms first, following the same format that was already in-game,” he says. That aspect introduces one of the most intriguing paradigms of Crystal Clear’s ambition. Trainers all across Johto automatically scale with your level, which is important given that Crystal Clear allows you to take on all 16 Gyms across Kanto and Johto in whatever order you like. “I also kept their levels lower, so that trainers wouldn’t ambush you with the same strength a gym leader would.” “With the outside trainers, I used a formula to automatically generate the levels,” ShockSlayer explains. On top of this, HM barriers like trees requiring “cut” are removed, while trainers along routes have their levels synced based on how many badges you’ve earned. But it goes further: although this alone turns a linear game into a sandbox, ShockSlayer has added a range of side quests and extra non-playable characters (NPCs), attaching significance to the narrative outside of your Indigo Plateau aspirations. In particular, ShockSlayer has received a lot of positive feedback about the quest involving a Suicune-obsessed NPC named Eusine. However, his favorite additions have to do with arbitrary characters in the overworld. “One interaction I’m fond of is the receptionist in the Pewter Museum,” he tells me.
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